I'm guessing that's what happens when you use the drop rule with a game that wasn't designed for it. I'm attempting to solve this in Dai Seireigi by using the same forward bias found in regular Shogi.
Here's a prototype of what I have so far (You may need to view this comment by itself for the diagram to show, and some of the mnemonics are close approximations of the actual piece). Only the eight most valuable pieces are not subject to this forward bias, and the Falcon and Eagle (promoted Horse and Dragon) will be subject to it as well.
Click here to open/close a piece overview. Play it!
The AI will now respond to your moves! ( + 2.5 ply - )
Info for selected board piece
mc
Move or capture
mc
Move or capture (unblockable jump)
m
Move only
im
Move only (unmoved piece only)
c
Capture only
ca
Locust capture (hover/touch for sequel)
m,c
Forbidden move, but delivers check
Click on piece to toggle its moved status
Click on piece name to see its move diagram. (print version)
ID
white
nr
black
nr
name
move
P
-
-
pawn
fW
I
-
-
go between
vW
C
-
-
copper general
vWfF
S
-
-
silver general
FfW
G
-
-
gold general
WfF
F
-
-
knight
fN
Y
-
-
donkey
fAfD
E
-
-
drunk elephant
FfsW
X
-
-
phoenix
WA
O
-
-
kirin
FD
L
-
-
lance
fR
A
-
-
running chariot
fB
P1
-
-
placeholder1
K
P2
-
-
placeholder2
K
B
-
-
bishop
B
R
-
-
rook
R
H
-
-
dragon horse
BW
D
-
-
dragon king
RF
Q
-
-
queen
Q
N
-
-
lion
KmcamKaK
K
-
-
king
K
The promotions are not included, as I haven't sorted that out yet, except that the King, Lion, and Queen do not promote, pieces found in normal Seireigi promote as they do in that game, and that I plan on adding Korean-style hopping move (without restrictions on what it can do) for a few of these promotions.
I'm guessing that's what happens when you use the drop rule with a game that wasn't designed for it. I'm attempting to solve this in Dai Seireigi by using the same forward bias found in regular Shogi.
Here's a prototype of what I have so far (You may need to view this comment by itself for the diagram to show, and some of the mnemonics are close approximations of the actual piece). Only the eight most valuable pieces are not subject to this forward bias, and the Falcon and Eagle (promoted Horse and Dragon) will be subject to it as well.
Interactive diagram: pieces movable, right-click resets!
Click here to open/close a piece overview. Play it!
The promotions are not included, as I haven't sorted that out yet, except that the King, Lion, and Queen do not promote, pieces found in normal Seireigi promote as they do in that game, and that I plan on adding Korean-style hopping move (without restrictions on what it can do) for a few of these promotions.