Seahorse: I probably got overly specific on the text description here (a bad habit in my writing). Basically it's an unobstructed Knight. I'll fix that. And, now that I figure it, only two moves (one diagonal and one orthoganal, in either order) should be needed.
Manta: I didn't have an N in the Manta's XBetza. But anyway... if the i isn't needed, should it then be B2cabW?
Sparrow: My error. It should be mQcK. (I don't know why I used o.)
As for in general, I don't think I'd even try to code level-switches in XBetza; I don't think there's even a way to modify that system for it. I was just trying to show the 2D XBetza from pieces that people might be interested in "borrowing" from this variant, since I did the same with so many (expanding most of them to 3D).
Seahorse: I probably got overly specific on the text description here (a bad habit in my writing). Basically it's an unobstructed Knight. I'll fix that. And, now that I figure it, only two moves (one diagonal and one orthoganal, in either order) should be needed.
Manta: I didn't have an N in the Manta's XBetza. But anyway... if the i isn't needed, should it then be B2cabW?
Sparrow: My error. It should be mQcK. (I don't know why I used o.)
As for in general, I don't think I'd even try to code level-switches in XBetza; I don't think there's even a way to modify that system for it. I was just trying to show the 2D XBetza from pieces that people might be interested in "borrowing" from this variant, since I did the same with so many (expanding most of them to 3D).