It seems that the code for handling parentheses is broken, as when I click on a Fire Demon or any jumping General in this Tenjiku Shogi diagram, it is shown to move like a normal slider, without any jumps or area moves. The Suzumu Shogi diagram also shows that the code for certain directional modifiers (such as the h in shQ (equivalent to BsR)) is broken as well. as when I click on a Fire Demon, it shows that piece moving like a Queen with this weird burning side effect.
I fixed the parentheses parsing. Giving an error message for non-existing Atoms in betzaNew.js had broken it, because the digit following the parentheses tested as upper case.
I am not sure that shQ should be equivalent to BsR. 'Half' sets are only defined for oblique atoms. Three moves out of eight is not really half.
I fixed the parentheses parsing. Giving an error message for non-existing Atoms in betzaNew.js had broken it, because the digit following the parentheses tested as upper case.
I am not sure that shQ should be equivalent to BsR. 'Half' sets are only defined for oblique atoms. Three moves out of eight is not really half.