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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
I'm actually working on fixing most of the problems you cite. The base (basement) is one thing that I do need to address, but haven't yet. I'm also working on sculpting abstract-ish forms for some of the figures for which I've basically done remixes (like with the lion's head on today's Sphinx, and the Lion piece that I based it on, as well as the Sniff, Ghost, Rabbit, Rope, and others). The cones with heads on top are another thing that's going bye-bye; I'm going to do something different with those.
What you say about leaping pieces being just the heads is worth paying attention to. I'll examine that in the future.
I do thank you for your notes on these details, Max; they're very helpful.
And I agree with you about so many animal names for pieces. It generally bugs me. When I create an animal-based piece, it's generally because it's related to another animal-based piece in some way. I, too, would rather use human figures than animals (such as Hospitaller for Kangaroo). If there are few enough animal-named pieces in a game, I'll alter the names to the person who works with the animal (such as Falconer or Lion Tamer).
What you say about AI designing chess pieces for us will, I think, take longer than a couple of years. But it'll come.
Oh, and... in a fight, throwing furniture is a legitimate tactic. Jerry Springer knew that more than anyone. (Alternately, you can just think of furniture-based pieces as being cartoon characters.)