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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Fri, Aug 11, 2023 02:22 PM UTC:

25. Poison. The Poison (or Poisoner, if you prefer) moves like a lame Knight -- it's a (1,2) move, but one of the intervening spaces must be vacant. However, it does not capture this way; it only captures by moving one space orthogonally (mnNcW).

Also, any piece that captures it is also captured, because the Poison is, well, piosonous. (I'm not sure this is programmable into the Interactive Diagrams.)

Like the Rope of a couple of weeks ago, this is for the chess/Clue hybrid I'm developing (once I get the board and one or two other issues figured out). Of weapons that don't appear in the original game, this one appears in the most expansions (including Clue: Master Detective and both VCR Clue games).

That's not the only place I'm likely to put this piece, either.