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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Wed, Aug 16, 2023 02:56 PM UTC:

30. Springer. The Springer starts by moving to any occupied adjacent space; the occupant may be either a friendly or enemy piece. From there, it moves like a Queen, including continuing the direction it was going and its reverse. If none of the adjacent squares are occupied, the Springer cannot move.

I honestly have no idea if a Betza code is even possible for this.

In the illustration, White's Springer (at d4) can bounce off either the White Pawn at c3 or the Black Pawn at e4. The first would allow him to capture the Black Rook, while the second would allow him to capture the Black Bishop. However, the only place that the Springer can move to where it would put the Black King in Check is e7, where it could spring off the Bishop.

I'm planning on using this piece for an upcoming submission.