Well, as I say in the description, this is largely an exaggeration for illustration, even though I'd love to try a face-to-face version.
I'll go in a little later and address at least the first three notes you gave in the text. (I know I need a better word than "Displacer," since "displace" is also a type of capture around here. I'm open to suggestions there before I go and upload a bunch of pieces with the ability.)
As for the Sniper, in this case it gets worse than that. The Snipers don't need to be centralized; a Sniper can stay safely in its spot, and Friends relay the shots all over the board. For this reason, I'd strongly recommend against having a Sniper and a Friend (at least, more than one) in a game with conventional checkmate. As it is, if the Sniper's power gets to be a problem in the game, the opponent may just need to find a way to take it out, perhaps using a Midnighter, Impala, or Gerbil.
Well, as I say in the description, this is largely an exaggeration for illustration, even though I'd love to try a face-to-face version.
I'll go in a little later and address at least the first three notes you gave in the text. (I know I need a better word than "Displacer," since "displace" is also a type of capture around here. I'm open to suggestions there before I go and upload a bunch of pieces with the ability.)
As for the Sniper, in this case it gets worse than that. The Snipers don't need to be centralized; a Sniper can stay safely in its spot, and Friends relay the shots all over the board. For this reason, I'd strongly recommend against having a Sniper and a Friend (at least, more than one) in a game with conventional checkmate. As it is, if the Sniper's power gets to be a problem in the game, the opponent may just need to find a way to take it out, perhaps using a Midnighter, Impala, or Gerbil.