Bob Greenwade wrote on Mon, Sep 18, 2023 02:40 PM UTC:
63. Cicada. As promised, most of this week will be dedicated to those pieces whose physical designs that have given me trouble, with results that are... well, OK, they're barely good enough for me to even upload. The pieces are great on the board; the physical designs, not so much. Suggestions on how to make them better are more than welcome.
I found the Cicada in Adrian King's massive game Jupiter. It can move to, but not capture in, any adjacent space; or leap two or three spaces in any radial direction, but it has to jump over another piece. (mKjAjDjGjH)
To be honest, the diagram could use a little help too.
As for the design, the wings came out better than I expected, but the overall effect just doesn't say "insect" to me, much less "cicada." On this current look at it, I can see that bringing the bezel up around the head would help, but that's not quite a full solution.
63. Cicada. As promised, most of this week will be dedicated to those pieces whose physical designs that have given me trouble, with results that are... well, OK, they're barely good enough for me to even upload. The pieces are great on the board; the physical designs, not so much. Suggestions on how to make them better are more than welcome.
I found the Cicada in Adrian King's massive game Jupiter. It can move to, but not capture in, any adjacent space; or leap two or three spaces in any radial direction, but it has to jump over another piece. (mKjAjDjGjH)
To be honest, the diagram could use a little help too.
As for the design, the wings came out better than I expected, but the overall effect just doesn't say "insect" to me, much less "cicada." On this current look at it, I can see that bringing the bezel up around the head would help, but that's not quite a full solution.