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Huge variants[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Sep 22, 2023 02:20 PM UTC in reply to H. G. Muller from Thu Sep 21 11:33 AM:

HG,

I'm not sure if the 0-1-infinity applies here. Having two aces in the pocket could be useful. The way I see it if you give full hippogonal directions to some of the pieces at least, the second move could be useful for a mid game relocation if the region where the first special move occurred got cleaned out. 3 will overdo it, most likely. But think about a phoenix with 2 just moving nightrider powers or a Kyrin with 2 just moving camel rider powers (in order to preserve the coloubounding). They could be useless after their first crash into the enemy forces. But if there is a second relocation move they can stay relevant. I think the downside of this is that such a piece may return homw making the game two defensive.

An even crazier suggestion would be to have an overall budget of relocation moves for all short leapers. Food for thought.