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Bigorra. Game Courier Preset for Bigorra, a large CV, 80 pieces of 34 types on 16x16 sq. board. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Sat, Sep 23, 2023 07:37 AM UTC:

I'm trying to code a Game Courier for Bigorra. The problem is that I have more different pieces than letters in the alphabet. So, I've tried to mix lines I had for Terachess II and for Fantastic XIII, but it doesn't work. I'm probably doing it wrong, it is quite above my knowledge. Who can help me?

Syntax Error on line 193

The function 'bi' has not been defined. Its arguments are a16 h2


 
0 if == thismove null 
1 say This is a beta-version under tests. Written by Jean-Louis Cazaux 
2 endif 
3 echo Please report any bugs or errors to Fergus Duniho 
4 set ep false 
5 setsystem groupsets array alfaerie-metamachy 
6 set mypieces () 
7 foreach label (a A b B c C d D e E f F g G h H i I j J k K l L m M n N o O p P q Q r R s S t T u U v V w W x X y Y z Z) 
8 setelem mypieces #label pieceimg #label 
9 next 
10 if == pieceset alfaerie-metamachy 
11 set mypieces.sq pieceimg sq 
12 set mypieces.SQ pieceimg SQ 
13 set mypieces.sn pieceimg sn 
14 set mypieces.SN pieceimg SN 
15 set mypieces.sh pieceimg sh 
16 set mypieces.SH pieceimg SH 
17 set mypieces.hk pieceimg bi 
18 set mypieces.HK pieceimg BI 
19 set mypieces.mm pieceimg ra 
20 set mypieces.MM pieceimg RA 
21 set mypieces.ch pieceimg ti 
22 set mypieces.CH pieceimg TI 
23 set mypieces.dw pieceimg dr 
24 set mypieces.DW pieceimg DR 
25 endif 
26 setsystem pieces #mypieces
...
192 for (from piece) fn enemies 
193 if fn #piece #from #king 
194 return #from 
195 endif 
196 next

...