I experimented a bit using the opening position for Short Sliders, and the capture matrix looks great. I'm only unsure about how to enter information for more than one capturing piece, but that can come as you develop it.
I also don't think I quite understand how to keep a piece available without including it in the opening setup, but that's more likely because of me (unless you haven't implemented that yet).
To get it to fit, maybe you could put the morph board information on the left; if nothing else, that'll move the capture matrix up a bit. You could also put it in its own frame or something, like the piece list is, so that any left-to-right scrolling from having a massive number of pieces only has to affect the matrix itself.
(Of course I wish there were more symbols available on the diagram... but then, I would, wouldn't I?)
I experimented a bit using the opening position for Short Sliders, and the capture matrix looks great. I'm only unsure about how to enter information for more than one capturing piece, but that can come as you develop it.
I also don't think I quite understand how to keep a piece available without including it in the opening setup, but that's more likely because of me (unless you haven't implemented that yet).
To get it to fit, maybe you could put the morph board information on the left; if nothing else, that'll move the capture matrix up a bit. You could also put it in its own frame or something, like the piece list is, so that any left-to-right scrolling from having a massive number of pieces only has to affect the matrix itself.
(Of course I wish there were more symbols available on the diagram... but then, I would, wouldn't I?)