AFAICT this getting done, plus a clear way to assign a morph board and/or capture matrix to a piece, would complete the improvements.
What is not clear about the assignment? The page already mentions in three places that you have to do this by clicking on the move of the piece in the table (In the permanent help text below the table, the help text that appears when you open the morph & confine section, and the introductory text).
A row of buttons for the win and explode options could be located above the table for setting the capture matrix.
I realize that there still is a problem w.r.t. "hidden morphing". In the Interactive Diagram each piece has a fixed move, used everywhere on the board. (The exception for this is the initial moves indicated by the Betza i or ii, which are dropped as soon as the piece moves from its initial location.) So pieces with location-dependent move rules will have to be implemented as a set of different pieces, each with one of the possible moves, which then morph into the applicable type for the square they move to. I consider it a legitimate wish to represent all pieces in such a set by the same image (and possibly piece ID). E.g. represent Soldiers in Xiangqi by the same image whether they have crossed the River or not.)
The piece table of the Play-Test Applet contains each image only once, though. (And it is already very large as it is.) So setting up a position with (say) two different Knights is currently not possible. I would like to make it possible, though.
Perhaps there should be a button 'Duplicate', which would create a duplicat of the currently selected piece type in the table. It would be easiest to program if that duplicat was put that at the end of the table, but probably quite inconvenient in use. So I should probably insert it immediately behind the selected original, and then renumber all pieces on the board and in the capture matrix to correspond to the new ordering in the piece table. (This would be a royal pain in the *** to program, so perhaps I should simply require that duplicats should be created before any pieces are placed anywhere (including creation of morph boards), and disable the button after that.)
You could then change the move and possibly other properties of the duplicat. Advantage is that you could make as many versions with the same image as you like, this way.
What is not clear about the assignment? The page already mentions in three places that you have to do this by clicking on the move of the piece in the table (In the permanent help text below the table, the help text that appears when you open the morph & confine section, and the introductory text).
A row of buttons for the win and explode options could be located above the table for setting the capture matrix.
I realize that there still is a problem w.r.t. "hidden morphing". In the Interactive Diagram each piece has a fixed move, used everywhere on the board. (The exception for this is the initial moves indicated by the Betza i or ii, which are dropped as soon as the piece moves from its initial location.) So pieces with location-dependent move rules will have to be implemented as a set of different pieces, each with one of the possible moves, which then morph into the applicable type for the square they move to. I consider it a legitimate wish to represent all pieces in such a set by the same image (and possibly piece ID). E.g. represent Soldiers in Xiangqi by the same image whether they have crossed the River or not.)
The piece table of the Play-Test Applet contains each image only once, though. (And it is already very large as it is.) So setting up a position with (say) two different Knights is currently not possible. I would like to make it possible, though.
Perhaps there should be a button 'Duplicate', which would create a duplicat of the currently selected piece type in the table. It would be easiest to program if that duplicat was put that at the end of the table, but probably quite inconvenient in use. So I should probably insert it immediately behind the selected original, and then renumber all pieces on the board and in the capture matrix to correspond to the new ordering in the piece table. (This would be a royal pain in the *** to program, so perhaps I should simply require that duplicats should be created before any pieces are placed anywhere (including creation of morph boards), and disable the button after that.)
You could then change the move and possibly other properties of the duplicat. Advantage is that you could make as many versions with the same image as you like, this way.