Bob Greenwade wrote on Wed, Oct 18, 2023 04:25 PM UTC:
I was perusing this for ideas for representing 3D movement* when I saw the discussion of the P atom. I support this, but I'm still wondering about the Berolina. Would yP2 do the trick? Could sP2 denote something like the Shield Pawn, which captures sideways instead of diagonally? Or bP my Anti-Pawn, which starts at the top of the board and moves backwards? (The latter two are just idle thoughts.)
*The best I can come up with so far is to use t to "turn" the board on the Y-axis, so the ranks become levels, or tt to turn it on the X-axis, so the files become levels. The board can become leveled again (if needed) by repeating the most recent one used, or with ttt. It's not a very good idea IMO, but it's the best so far. (Close behind is using the carat [^] instead of t.)
I was perusing this for ideas for representing 3D movement* when I saw the discussion of the P atom. I support this, but I'm still wondering about the Berolina. Would yP2 do the trick? Could sP2 denote something like the Shield Pawn, which captures sideways instead of diagonally? Or bP my Anti-Pawn, which starts at the top of the board and moves backwards? (The latter two are just idle thoughts.)
*The best I can come up with so far is to use t to "turn" the board on the Y-axis, so the ranks become levels, or tt to turn it on the X-axis, so the files become levels. The board can become leveled again (if needed) by repeating the most recent one used, or with ttt. It's not a very good idea IMO, but it's the best so far. (Close behind is using the carat [^] instead of t.)