Well, I am a player, and I decided it is useless. And a variant with useless rules counts as 'poorly designed'. Also, a variant that fails to unambiguously define (in the article, not in the comments!) the rules for situations that only have a slim chance to occur counts as 'poorly described'.
Vague analogies to historical battles are not convincing. Show us a plausible position where choosing Pawns would be preferable over choosing a piece.
Well, I am a player, and I decided it is useless. And a variant with useless rules counts as 'poorly designed'. Also, a variant that fails to unambiguously define (in the article, not in the comments!) the rules for situations that only have a slim chance to occur counts as 'poorly described'.
Vague analogies to historical battles are not convincing. Show us a plausible position where choosing Pawns would be preferable over choosing a piece.