Bob Greenwade wrote on Mon, Nov 6, 2023 03:00 PM UTC:
112. Archer. There are almost as many takes on what abilities an Archer should have as there are games that have them. I hunted through several such games, and found that there were, after all, two things that recurred most often: a move of up to two spaces diagonally, and a (1,2) rifle capture. The former move was sometimes (especially in older games) a leap to the second space, like a Modern Elephant, but more often was a two-step move. So, I put these two things together and called it a consensus. (It was pure coincidence, since it was after I designed Vanguard Chess, that that game's Archer was basically the same thing!) (F2cabN)
This is a hard piece to make a good physical design for. I've seen a couple of attempts, and they work but not quite satisfactorily. My attempt isn't really any better, but I tried.
112. Archer. There are almost as many takes on what abilities an Archer should have as there are games that have them. I hunted through several such games, and found that there were, after all, two things that recurred most often: a move of up to two spaces diagonally, and a (1,2) rifle capture. The former move was sometimes (especially in older games) a leap to the second space, like a Modern Elephant, but more often was a two-step move. So, I put these two things together and called it a consensus. (It was pure coincidence, since it was after I designed Vanguard Chess, that that game's Archer was basically the same thing!) (F2cabN)
This is a hard piece to make a good physical design for. I've seen a couple of attempts, and they work but not quite satisfactorily. My attempt isn't really any better, but I tried.