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Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Fri, Nov 17, 2023 12:20 AM UTC in reply to H. G. Muller from Thu Nov 16 09:06 PM:

Regarding all that, two advantages of a drop/mU are that the piece's presence in a particular spot can block attacks; and its location can be the launching point for a potential capture, which drops normally cannot do (my Anvil being that rare and probably unique exception). So, an mU (or @) should be given greater weight for any given turn on the basis of those two things.

And any initial move, drop or otherwise, should have a lowered effect on the piece's net value (if it doesn't already). After all, you only get one shot at it.