I am certainly interested to add more 3d pieces to Jocly; it would be great if I could use the Wolf for Werewolf Chess. (I now use an Eagle.)
At some point I would like to integrate all your games in my branch too. I understand that on GitHub you put each game in a separate branch? I never used GitHub (other than to clone the Jocly master branch), so I don't really know how that works. Do you have a local git repository on your own PC, and push your own branches from there to GitHub?
I am working now on a new sub-model, fairy-moves-model.js, to simplify the implementation of some of my other games (in particular Chu Shogi). Games that incorporate that script in their model file would have access to some extra pre-defined Graph functions (Camel, Zebra, Alibaba, Champion, Wizard, Vao, Griffon, Rhino). It also activates the infra-structure for locust capture and double capture, and defines flags that you can pass to the various move graphs to implement Checker capture, rifle capture and Lion capture. (Perhaps I will add Advancer and Withdrawer capture too.) And it supports some anti-trading rules through a new member 'antiTrade' in the piece definitions.
I am certainly interested to add more 3d pieces to Jocly; it would be great if I could use the Wolf for Werewolf Chess. (I now use an Eagle.)
At some point I would like to integrate all your games in my branch too. I understand that on GitHub you put each game in a separate branch? I never used GitHub (other than to clone the Jocly master branch), so I don't really know how that works. Do you have a local git repository on your own PC, and push your own branches from there to GitHub?
I am working now on a new sub-model, fairy-moves-model.js, to simplify the implementation of some of my other games (in particular Chu Shogi). Games that incorporate that script in their model file would have access to some extra pre-defined Graph functions (Camel, Zebra, Alibaba, Champion, Wizard, Vao, Griffon, Rhino). It also activates the infra-structure for locust capture and double capture, and defines flags that you can pass to the various move graphs to implement Checker capture, rifle capture and Lion capture. (Perhaps I will add Advancer and Withdrawer capture too.) And it supports some anti-trading rules through a new member 'antiTrade' in the piece definitions.