To expand a little on what I say in the text and early comments from Fergus and myself, this is probably not playable except on a computer (though discussions have shown me how it might be done as a live game). I'd certainly be willing to try it out as a computer-based game; but really, like Salmon P. Chess -- which partly inspired this -- and a few others, the goal is to illustrate more than to make an actual game, though in this case the latter is certainly possible.
I've seen computer simulations of four- and five-dimensional Rubik's cubes, and that was many years ago, so I know that programming this should be a breeze for someone with sufficient tools, experience, and dedication (of which I definitely lack the first two).
Most humans aren't capable of truly visualizing and understanding higher-dimensional constructs, so if this helps even one person with that, then I've achieved my goal.
To expand a little on what I say in the text and early comments from Fergus and myself, this is probably not playable except on a computer (though discussions have shown me how it might be done as a live game). I'd certainly be willing to try it out as a computer-based game; but really, like Salmon P. Chess -- which partly inspired this -- and a few others, the goal is to illustrate more than to make an actual game, though in this case the latter is certainly possible.
I've seen computer simulations of four- and five-dimensional Rubik's cubes, and that was many years ago, so I know that programming this should be a breeze for someone with sufficient tools, experience, and dedication (of which I definitely lack the first two).
Most humans aren't capable of truly visualizing and understanding higher-dimensional constructs, so if this helps even one person with that, then I've achieved my goal.