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Peter, range-two Archers are particulary strong against Cannon-Pawns, its power limits a little the force of these pieces. Cannon-Pawns, originally thought as minor pieces, are not that in Rococo, they are, subjectively, almost as strong as some other pieces. With the Archer on the board, its power diminish enough that you can observe it clearly, but it should be sane. Range-one Archers are very weak, it is close the same thing than introduce a Withdrawer in Rococo, range-one Archers are only a bit more useful than a Withdrawer. I still support the range-two Archers, they fit very well in the game. But I´m inclined to add an additional rule: Archers can attack the King only if it is exactly two squares away. If not, Kings are very vulnerable to Archers in the ends of game. Exactly-two-squares-Archers can be tested too, its power must be in the middle of range-one and range-two Archers, but perhaps more close to the power of range-one Archers, I conjecture.