💡📝Gerd Degens wrote on Mon, Dec 25, 2023 03:51 PM UTC:
@Fergus
I have revised my variant 'Conquer' and turned it into the version 'Conquer II'.
Conquer has the disadvantage in the basic version that perpetual recaptures occur very quickly, which make handling hardly possible, especially interactive diagrams quickly reach their limits.
Such perpetual recaptures can be significantly reduced by changing the pawn move, which was implemented in 'Conquer II'. The previous games on GC have shown this.
Unfortunately, it is not possible for me to convert 'Conquer II' into an interactive diagram, so I have to rely on the help of experienced programmers. The conversion in GC seems to be successful and works in the test games so far.
It would be nice if 'Conquer II' could be published without an interactive diagram. Regardless of this, 'Conquer II' is very playable on GC.
@Fergus
I have revised my variant 'Conquer' and turned it into the version 'Conquer II'.
Conquer has the disadvantage in the basic version that perpetual recaptures occur very quickly, which make handling hardly possible, especially interactive diagrams quickly reach their limits.
Such perpetual recaptures can be significantly reduced by changing the pawn move, which was implemented in 'Conquer II'. The previous games on GC have shown this.
Unfortunately, it is not possible for me to convert 'Conquer II' into an interactive diagram, so I have to rely on the help of experienced programmers. The conversion in GC seems to be successful and works in the test games so far.
It would be nice if 'Conquer II' could be published without an interactive diagram. Regardless of this, 'Conquer II' is very playable on GC.