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Jocly. An html-based web platform for playing 2-player abstract stategy games.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Dec 28, 2023 07:37 AM UTC in reply to Jean-Louis Cazaux from Wed Dec 27 10:41 PM:

Yeah, I am not happy with the teeth either. They are too small to see in the normal view, and turn all black at intermediate magnification. Perhaps I  should only leave the hint of teeth, by post editing the mesh file to bring down two points of the body's surface. Similar to what I did for the ear plumes of the Owl.

The eyes in general  also need some work. I have done those now only through the normal map, changin the direction of the reflections and affect the shading. That is cllear enough in close up, but makes rhem unnoticeable otherwise. So I should apply some darkness in the diffusemap as well.

It is also very difficult to match the overall color of existing pieces. These appear to have some irregular large-scale color variation in the diffusemaps, while I use a plain color with spuper-imposed synthetic wood grain. This makes the black pieces look like they were made of chocolate...