There's another caveat as well - the function's current form doesn't work very well with the AI. As soon as the AI gets to around 6 moves it just stops functioning.
H.G. has created an Interactive Diagram for the basic version 'Conquer the opponent's army'. For this diagram it is known that the AI cannot handle perpetual recaptures because there is no counter for such recaptures in the diagram.
With 'Conquer II' I tried to minimize the perpetual recaptures by changing the pawn move. As far as I know, there is no interactive diagram for Conquer II. It is possible that even such a diagram will reach its limits at some point, as perpetual recaptures cannot be excluded. However, this only happens if the AI is playing against itself. With a little human skill, constant repetitions can be avoided.
H.G. has created an Interactive Diagram for the basic version 'Conquer the opponent's army'. For this diagram it is known that the AI cannot handle perpetual recaptures because there is no counter for such recaptures in the diagram.
With 'Conquer II' I tried to minimize the perpetual recaptures by changing the pawn move. As far as I know, there is no interactive diagram for Conquer II. It is possible that even such a diagram will reach its limits at some point, as perpetual recaptures cannot be excluded. However, this only happens if the AI is playing against itself. With a little human skill, constant repetitions can be avoided.