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Jocly. An html-based web platform for playing 2-player abstract stategy games.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Jan 6 08:18 AM UTC in reply to François Houdebert from Fri Jan 5 11:28 PM:

I suppose we would have to define a variant with a board that is all white, with the desired pieces, and take screenshots. Let me do that.

As for automating the cbMoveMidZ, the problem is that this is in the View part, and that it is not clear how execution of code there is timed compared to that of the model part. So we cannot overrule the code there from fairy-move-model; the default might very well overrule that. And I don't want to make a fairy-move-view just for this purpose.

So perhaps we should just change the default in base-view.js for a more advanced one. At the time it is defined the moves of the pieces are not known, but since this code is only executed when Jocly is going to animate a move it does not matter wheter it takes microseconds or milliseconds. So we can have it examine the relevant move graph every time it is called, and let it jump to distant destinations that are directly accessible or a hopper capture, and slide otherwise.