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Conquer II. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Thu, Jan 11 09:33 AM UTC:


satellite=conquer files=8 ranks=8 maxPromote=0 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none pawn:P:fWfcnD:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1,,b8,g8 bishop:B:B:bishop:c1,f1,,c8,f8 rook:R:R:rook:a1,h1,,a8,h8 queen:Q:Q:queen:d1,,d8 king:K:KisO2:king:e1,,e8


The problem of perpetual recaptures is now significantly reduced. If moves are generated exclusively by the AI, then the diagram can reach its limits - even in cases without perpetual recaptures (no idea why this is the case). If only the AI is playing, then it is smoother if the ply factor is set to 1.0 or 1.5. GC requires human partners and does not know these problems.