The Kyoto Jocly implementation is definitely better.
There are no restrictions on drops in Kyoto Shogi, other than that the square must be empty. (So no, there is no one Pawn per column rule in this game.)
Fortunately, all you need to do to fix this is force captured Knights to change to Golds, force Lances to change to Tokins, and force Pawns to change to Rooks.
Unfortunately, I have no experience programming games in Jocly, so I am unable to add an evaluation function.
The Kyoto Jocly implementation is definitely better.
There are no restrictions on drops in Kyoto Shogi, other than that the square must be empty. (So no, there is no one Pawn per column rule in this game.)
Fortunately, all you need to do to fix this is force captured Knights to change to Golds, force Lances to change to Tokins, and force Pawns to change to Rooks.
Unfortunately, I have no experience programming games in Jocly, so I am unable to add an evaluation function.