OK, I pushed a new commit to pullreq, which uses tenjiku-shogi-picto-sprites.png in tenjiku-set-view.js. I limited the indication for promoted pieces to a single red dot. In case of the Queen it is perhaps better to put it in the center of the crown, like it were a ruby. I made narrow crowns by cutting away the central spike from the Queen symbol, in two orientations, and also a rotated sword.
I am reasonably happy with the representation, but some images still need some work; the white Tiger needs fatter lines in the jaw, and the Whale has to be redone completely. Perhaps the white Go Between as well.
Perhaps the Reverse Chariot could use another symbol; it now uses the pictogram that normally represents the War Machine. (Well, what can I say, it it had wheels...). We could change it to a real chariot.
As to harmonizing this with Minjiku Shogi, the problem is that the latter uses the fairy-set-view to have western-style 3d pieces, and that a horizontal Sword is not in the 2d sprites set there. So in 3d I used the War Machine. (Which is an orthogonal piece, like the Side Mover, which in Minjiku even has a two-step vertical move initially.) But I think it is much better to have the sword symbol in Chu/Tenjiku, since the Vertical mover is also a Sword, and they are identical, albeit rotated pieces. We could replace the sword sprite in the fairy-sprites file by a horizontal one, and let Minjiku use the 3d Sword that I made. There are no western variants I am aware of that use a Vertical Mover, or in fact any kind of sword.
OK, I pushed a new commit to pullreq, which uses tenjiku-shogi-picto-sprites.png in tenjiku-set-view.js. I limited the indication for promoted pieces to a single red dot. In case of the Queen it is perhaps better to put it in the center of the crown, like it were a ruby. I made narrow crowns by cutting away the central spike from the Queen symbol, in two orientations, and also a rotated sword.
I am reasonably happy with the representation, but some images still need some work; the white Tiger needs fatter lines in the jaw, and the Whale has to be redone completely. Perhaps the white Go Between as well.
Perhaps the Reverse Chariot could use another symbol; it now uses the pictogram that normally represents the War Machine. (Well, what can I say, it it had wheels...). We could change it to a real chariot.
As to harmonizing this with Minjiku Shogi, the problem is that the latter uses the fairy-set-view to have western-style 3d pieces, and that a horizontal Sword is not in the 2d sprites set there. So in 3d I used the War Machine. (Which is an orthogonal piece, like the Side Mover, which in Minjiku even has a two-step vertical move initially.) But I think it is much better to have the sword symbol in Chu/Tenjiku, since the Vertical mover is also a Sword, and they are identical, albeit rotated pieces. We could replace the sword sprite in the fairy-sprites file by a horizontal one, and let Minjiku use the 3d Sword that I made. There are no western variants I am aware of that use a Vertical Mover, or in fact any kind of sword.