I think the dotted circle is a new feature of CG, for highlighting locust captures. The question is why there was a locust capture.
Do you have a link to the preset? Never mind, I figured out how to use the log id.
@Fergus: Is there a way to see the result of print and printr statements in the GAME code when the move gets accepted? I only get to see those automatically when it executes die, which I can often trigger myself by playing an illegal move. But in this case I really want to know what happens on a specific move, and without any output from the prgarm debugging is hard.
I think the dotted circle is a new feature of CG, for highlighting locust captures. The question is why there was a locust capture.
Do you have a link to the preset?Never mind, I figured out how to use the log id.@Fergus: Is there a way to see the result of print and printr statements in the GAME code when the move gets accepted? I only get to see those automatically when it executes die, which I can often trigger myself by playing an illegal move. But in this case I really want to know what happens on a specific move, and without any output from the prgarm debugging is hard.