The Interactive Diagram allows independent specification of active and passive burning. (And it even allows burning as in Atomic Chess, through an addtional parameter, which causes friends to be burned as well, including the moving piece itself, but can exempt some types.) In Tenjiku Shogi these would both be set to K.
Advancer capture is a form of one-directional active burning, but it uses a relative orientation for the burn zone.
BTW, a Withdrawer could be [mQ:biQ-cK]. There is a subtlety here in where to place the burn spec; within the bracket it obvouslyy only applies to the move specified within those, and the piece could have other moves specified outside those that do not burn, or burn differently. Outside brackets the would apply to every move of the piece. KNAD:cK would be a Lion burning adjacent enemies on all its moves.
The Interactive Diagram allows independent specification of active and passive burning. (And it even allows burning as in Atomic Chess, through an addtional parameter, which causes friends to be burned as well, including the moving piece itself, but can exempt some types.) In Tenjiku Shogi these would both be set to K.
Advancer capture is a form of one-directional active burning, but it uses a relative orientation for the burn zone.
BTW, a Withdrawer could be [mQ:biQ-cK]. There is a subtlety here in where to place the burn spec; within the bracket it obvouslyy only applies to the move specified within those, and the piece could have other moves specified outside those that do not burn, or burn differently. Outside brackets the would apply to every move of the piece. KNAD:cK would be a Lion burning adjacent enemies on all its moves.