Moves that are only allowed when you are attacked are much harder to implement. They are a form of enemy induction. (Which the I.D. also doesnt't implement for that reason.)
I actually was thinking that it could be something that the new off-site AI you mentioned being in the early stages of working on might be able to manage. And HaruNY did point out a few other cases where the rule is used.
It's something to consider, at least, as you're building said AI engine. :)
I actually was thinking that it could be something that the new off-site AI you mentioned being in the early stages of working on might be able to manage. And HaruNY did point out a few other cases where the rule is used.
It's something to consider, at least, as you're building said AI engine. :)