Well, I have no Chu-Shogi pictograms on tiles or any other game that has that. Furthermore, to program such a test with reasonable effort requires sets that have compatible piece names for sufficiently many piece types. I don't think we have that here.
But this latest test shows that the pictograms themselves offer almost zero help, if they have all the same color. You would decide almost exclusively based on the surrounding tile, without looking what is inside. And then it would not matter much whether the inside is kanji or pictograms. And the kanji tiles also did not do very well.
Well, I have no Chu-Shogi pictograms on tiles or any other game that has that. Furthermore, to program such a test with reasonable effort requires sets that have compatible piece names for sufficiently many piece types. I don't think we have that here.
But this latest test shows that the pictograms themselves offer almost zero help, if they have all the same color. You would decide almost exclusively based on the surrounding tile, without looking what is inside. And then it would not matter much whether the inside is kanji or pictograms. And the kanji tiles also did not do very well.