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<blockquote>
'The only other rule I can think of is that if it's your move and the
other player is already in check, you cannot capture the King but you
can play any other legal move you choose'
</blockquote>
This also deals with the discovered check problem in multiplayer variants:
that is, when player A moves a piece that was blocking player B's piece,
so now player B's piece attacks player C's King, and the turn sequence is
A-B-C so player C never gets a chance to move out of check before being
captured.