I have now upgraded the content of this article to the new version, which also allows you to define morph and captureMatrix by filling the corresponding cells with pieces from the table. Other differences with the previous version is that under "Specify more rules" you can also define what are the royal types, and select a spell.
Note, however, that the generated GAME code does not support capture matrices or spells yet, and morphing only to other piece types. (No confinement or win squares.)
I have now upgraded the content of this article to the new version, which also allows you to define morph and captureMatrix by filling the corresponding cells with pieces from the table. Other differences with the previous version is that under "Specify more rules" you can also define what are the royal types, and select a spell.
Note, however, that the generated GAME code does not support capture matrices or spells yet, and morphing only to other piece types. (No confinement or win squares.)