I may be wrong, but trying to get XBetza to manipulate a Rose path in that way once it's been defined might be more convoluted than it appears
You may also be right, at least when using a simple qN definition. If that turns out to be the case, then I'd have to find a way to program it using whatever custom-move system that H.G. (and/or Fergus) come up with.
You may also be right, at least when using a simple qN definition. If that turns out to be the case, then I'd have to find a way to program it using whatever custom-move system that H.G. (and/or Fergus) come up with.