Bob Greenwade wrote on Tue, Mar 19, 2024 02:34 PM UTC:
245. Lame Nightrider. This simple piece is exactly what it sounds like: a Nightrider that doesn't Leap. ((naf)nN)*
Whether the same space must be open on each step, or the piece is allowed to alternate, is a matter for debate, and probably should be left up to the designer. (The Interactive Disagram system on this site, as exemplified with the Play-Test Applet and the XBetza Sandbox, blocks progress if either intervening space is occupied beyond the first move, which doesn't seem right.)
The model is the one aspect of this piece that isn't quite so simple, even though it consists basically of a Knight with Rider wings and Lame wheels.
*Instinctively, this should be nNN or nN0. However, the Interactive Diagram system here doesn't seem to recognize those two ways of doing it, so I devised a Betza code that would simulate it. (@H.G.: Is this an oversight, a bug, or a necessary design flaw?)
245. Lame Nightrider. This simple piece is exactly what it sounds like: a Nightrider that doesn't Leap. ((naf)nN)*
Whether the same space must be open on each step, or the piece is allowed to alternate, is a matter for debate, and probably should be left up to the designer. (The Interactive Disagram system on this site, as exemplified with the Play-Test Applet and the XBetza Sandbox, blocks progress if either intervening space is occupied beyond the first move, which doesn't seem right.)
The model is the one aspect of this piece that isn't quite so simple, even though it consists basically of a Knight with Rider wings and Lame wheels.
*Instinctively, this should be nNN or nN0. However, the Interactive Diagram system here doesn't seem to recognize those two ways of doing it, so I devised a Betza code that would simulate it. (@H.G.: Is this an oversight, a bug, or a necessary design flaw?)