Bob Greenwade wrote on Fri, Mar 22, 2024 02:55 PM UTC:
248. Peacenik. This is an odd compound that I came up with from my "Fifth Circle" set. I simply figured that, since there are five fingers, the moves of (1,5) through (5,5) could represent the five fingers, and a hand sign made by extending two or more might represent a compound. (Ignore (0,5) for this purpose.) So, someone making a modern "peace" gesture would extend the index and middle fingers; if the thumb is 1, then that makes (2,5)(3,5). But since it's a peace sign, it's not aggressive, and wouldn't be able to capture; its effect is that, if it could capture a piece, then that piece cannot capture. (mNXmAX, spell=charm, spellZone=NXAX)*
As-is, this piece is probably good only for fairy chess problems. For an actual game, I'd probably add at least mK to its move. Either way, it's a fairly weak piece, good more as a complication than a powerhouse.
Part of the reason I'd delayed in posting this piece earlier is that I have no idea how I can sculpt a decent-looking hand using Tinkercad. I'm trying to steer away from models that use parts taken from others' work. (If I had a 3D scanner, I'd just scan my own hand!)
*A spellZone beyond K, W, F, or N isn't currently supported in the Interactive Diagrams -- another reason I delayed posting this -- though I understand that that may change in the not-too-distant future.
248. Peacenik. This is an odd compound that I came up with from my "Fifth Circle" set. I simply figured that, since there are five fingers, the moves of (1,5) through (5,5) could represent the five fingers, and a hand sign made by extending two or more might represent a compound. (Ignore (0,5) for this purpose.) So, someone making a modern "peace" gesture would extend the index and middle fingers; if the thumb is 1, then that makes (2,5)(3,5). But since it's a peace sign, it's not aggressive, and wouldn't be able to capture; its effect is that, if it could capture a piece, then that piece cannot capture. (mNXmAX, spell=charm, spellZone=NXAX)*
As-is, this piece is probably good only for fairy chess problems. For an actual game, I'd probably add at least mK to its move. Either way, it's a fairly weak piece, good more as a complication than a powerhouse.
Part of the reason I'd delayed in posting this piece earlier is that I have no idea how I can sculpt a decent-looking hand using Tinkercad. I'm trying to steer away from models that use parts taken from others' work. (If I had a 3D scanner, I'd just scan my own hand!)
*A spellZone beyond K, W, F, or N isn't currently supported in the Interactive Diagrams -- another reason I delayed posting this -- though I understand that that may change in the not-too-distant future.