Bob Greenwade wrote on Mon, Apr 1, 2024 02:59 PM UTC:
258. Satrap. This creation of Charles Gilman made its first appearance in an actual game with my own variant, Desert Dust. It's a sort of double-Steward; it moves without capture one space or jumps two spaces diagonally, or moves only to capture one space or jumping two spaces orthogonally.* (mFmAcWcD)
This piece can be surprisingly formidable on a standard board, or one up to 12x12. Beyond that, it quickly loses its "sting."
The model was inspired by pictures I'd found of historical satraps, and the ceremonial hats they wore. Admittedly, it lacks the stylized base that distinguishes most of my pieces, a feature that I may or may not change in the future.
*As notorious as I am for getting things backwards, I've been through that enough times with this piece that I'm sticking to this for the foreseeable future. So there.
258. Satrap. This creation of Charles Gilman made its first appearance in an actual game with my own variant, Desert Dust. It's a sort of double-Steward; it moves without capture one space or jumps two spaces diagonally, or moves only to capture one space or jumping two spaces orthogonally.* (mFmAcWcD)
This piece can be surprisingly formidable on a standard board, or one up to 12x12. Beyond that, it quickly loses its "sting."
The model was inspired by pictures I'd found of historical satraps, and the ceremonial hats they wore. Admittedly, it lacks the stylized base that distinguishes most of my pieces, a feature that I may or may not change in the future.
*As notorious as I am for getting things backwards, I've been through that enough times with this piece that I'm sticking to this for the foreseeable future. So there.