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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, Apr 6, 2024 02:27 PM UTC:

263. Punk Bishop, 264. Punk Rook, and 265. Punk Queen. These are all extension of the Punk Knight earlier this week, though it was figuring out the moves for these that gave me the move for the Punk Knight.

The Punk Bishop slides diagonally like an orthodox Bishop, but does not capture at its destination square. Instead, it captures at the first square it passes through, and/or the square just before its destination. (mB[cF-fmB?fcF][cB-fmF])

In this illustration, the White Punk Bishop can capture the Black Knight and move as far as the corner, or the Black Rook and land on the space just beyond; or it can capture both the Black Pawn and Black Bishop. The Black King is not in check, because there's no space beyond it for the White Punk Bishop to land on.

The Punk Rook does the same thing, but orthogonally. (mR[cW-fmR?fcW][cR-fmW])

The White Punk Rook's situation here is similar to the Punk Bishop's above. Note the empty space between the Black Pawn and Black Rook here; if there was another piece there, the Punk Rook would be unable to move in that direction.

The angle on the Punk Rook doesn't quite show the spikes properly, but there's enough there to give you the idea.

Of course (anticipating Monday), the Punk Queen combines the moves of these two.