I thought that might be the case. They don't seem too different from pieces I've done before with GAME code. It's the Terror that looks most difficult, actually. I have not yet managed to comprehend rule enforcing for multi-moving pieces.
Might it work to use the generated code for most of it and manually define the pieces that wouldn't work?
I thought that might be the case. They don't seem too different from pieces I've done before with GAME code. It's the Terror that looks most difficult, actually. I have not yet managed to comprehend rule enforcing for multi-moving pieces.
Might it work to use the generated code for most of it and manually define the pieces that wouldn't work?