Regarding the first point I will make some example diagrams when I get a chance.
As for the second point, this could be solved by shuffling the fields only once, at the beginning of the game. And it will be up to the players to remember the fields.
The reshuffling of fields every turn and concealment of their nature unless interacted with still seems unnecessary to me; you'd be as well (unless I've missed something major)
The idea behind this is to create a chess variant that would be very hard to analyse for computers, but I have no intention to use a dice to decide outcomes. Shuffling the fields has a different probability.
Regarding the first point I will make some example diagrams when I get a chance.
As for the second point, this could be solved by shuffling the fields only once, at the beginning of the game. And it will be up to the players to remember the fields.
The idea behind this is to create a chess variant that would be very hard to analyse for computers, but I have no intention to use a dice to decide outcomes. Shuffling the fields has a different probability.