[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating] Aurelian Florea wrote on Mon, May 13, 2024 08:24 AM UTC in reply to H. G. Muller from 06:40 AM:Maybe it is better if I explain what I want to do. So there are these two pieces (in position 12 and 13): lightcannon:X:mRcpR:cannon:a4,n4,,a11,n11 heavycannon:Y:pRpafcpR:warmachine:a2,n2,,a13,n13 The rule I want to implement is that heavy cannons cannot jump, be jumped, captured or be captured by other cannons. My captureMatrix looks like this: captureMatrix=////////////11$$./11$$./ but probably I got it wrong. Note the heavy cannon is a bit more than a korean cannon is as it can jump two platforms in order capture, but not move.
Maybe it is better if I explain what I want to do.
So there are these two pieces (in position 12 and 13):
The rule I want to implement is that heavy cannons cannot jump, be jumped, captured or be captured by other cannons. My captureMatrix looks like this:
but probably I got it wrong.
Note the heavy cannon is a bit more than a korean cannon is as it can jump two platforms in order capture, but not move.