The hit-and-run captures are not indicated in this move diagram. Note there is no need to squeeze all possible moves in a single diagram, in a rules explanation. For strongly overlapping moves doing so would result in indecipherable spaghetti. Much better to use as many diagrams as is needed to make each of those clear and easy to understand.
In the Interactive Diagram the move diagrams initially only indicates plain (non-)captures, plus potential hopper mounts and locust victims. The destinations of the latter only appear when you materialize an opponent piece on them by hovering/touching. I think that in the case of static diagrams it would be best to provide a separate diagram for cases where presence of a piece is needed to activate a move to a square elsewhere, and only indicate the squares where this can happen by a special marker symbol in the primary diagram. Or even with a background color, so they can combine with plain moves to the same square.
Of course we could consider including interactive move diagrams in Jocly rule descriptions, similar to those that can be summoned in the Interactive Diagram.
The hit-and-run captures are not indicated in this move diagram. Note there is no need to squeeze all possible moves in a single diagram, in a rules explanation. For strongly overlapping moves doing so would result in indecipherable spaghetti. Much better to use as many diagrams as is needed to make each of those clear and easy to understand.
In the Interactive Diagram the move diagrams initially only indicates plain (non-)captures, plus potential hopper mounts and locust victims. The destinations of the latter only appear when you materialize an opponent piece on them by hovering/touching. I think that in the case of static diagrams it would be best to provide a separate diagram for cases where presence of a piece is needed to activate a move to a square elsewhere, and only indicate the squares where this can happen by a special marker symbol in the primary diagram. Or even with a background color, so they can combine with plain moves to the same square.
Of course we could consider including interactive move diagrams in Jocly rule descriptions, similar to those that can be summoned in the Interactive Diagram.