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Turnover. Three ring sizes fit into each other, combining and splitting into different pieces, sometimes taking over your opponent's.[All Comments] [Add Comment or Rating]
Michael Taktikos wrote on Sun, Jun 23 08:38 AM UTC in reply to H. G. Muller from 07:23 AM:

Hm, before the 3 points you cited, there was another one in the rules, let's call it point 0:

Castle:

Its Wall can move or turnover one or two squares forward.

According to point 0, its wall can turnover one or two squares FORWARD, not sideways, and that makes sense, since the wall represents a pawn. I agree that point 3 you referred is expressed somehow unclear, leaving the impression that its wall can turnover in every direction including sideways, but that would contradict point 0.

An easy way to test the ID engine about legal moves and strength is to make a test game vs

https://dagazproject.github.io/checkmate/turnover.htm

(after setting the same startposition in the ID engine as in this site)