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@ Vitya Makov[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sun, Oct 6 07:33 PM UTC in reply to Diceroller is Fire from 07:23 PM:

Ah, I see. Define different Pawns for each side of the River, and if X is the piece ID of the fsW type write on the line below the definition of the fW type morph=X/X/X/X (meaning it morphs into X on the furthest 4 ranks). Then convert the Diagram definition to GAME code.