Is there a way to make it so that the forced turn pass only happens at the end of a move and doesn't force you to stop your piece on that square to get the extra move?
This is what happens with my current conception of Raichu Shogi (example shown below), a proof of concept for forced turn passes with multi-movers. I think this works fine, but would cause a nasty inconsistency with the rules of the game in my opinion, since promotion allows the forced pass but moving to a different square after does not.
Is there a way to make it so that the forced turn pass only happens at the end of a move and doesn't force you to stop your piece on that square to get the extra move?
This is what happens with my current conception of Raichu Shogi (example shown below), a proof of concept for forced turn passes with multi-movers. I think this works fine, but would cause a nasty inconsistency with the rules of the game in my opinion, since promotion allows the forced pass but moving to a different square after does not.