Camels and Zebras seem too have too long leaps even on 10x10, and would hardly benefit from their moves becoming rides.
So I used AH and DG instead, where the D and A turn into rides on their own board half.
Their permanent capture move is then too long range for being very useful in defense. (It would have to be so near the enemy that it can be easily chased away when used to protect squares in its own camp.)
This could be a mini version that is playable by (a future version of) Fairy Stockfish:
Camels and Zebras seem too have too long leaps even on 10x10, and would hardly benefit from their moves becoming rides. So I used AH and DG instead, where the D and A turn into rides on their own board half. Their permanent capture move is then too long range for being very useful in defense. (It would have to be so near the enemy that it can be easily chased away when used to protect squares in its own camp.)