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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Tue, Dec 17 07:58 AM UTC:

Strength = Orthogonal directions. The primary role is played by the single vertical line directed towards the enemy - this line is much longer than the diagonals. The secondary role is played by the horizontal lines, allowing movement and attack of new verticals.

Speed = Diagonal directions. The key role is played by 2 frontal diagonal lines (right and left). Each diagonal line is shorter and weaker than the vertical one, but both can create several threats at the same time.

Dexterity = Knight directions. The key role is played by 4 frontal attack directions. Each such direction is expressed by a single attack point, and is much weaker than any line. But unlike lines, these attack points are numerous and unblockable.

(H) Hero = King

Humans = Speed + Strength:

  • (F) Footman = Pawn
  • (M) Marksman = Bishop (B), was Monk
  • (K) Knight = Knight (N)
  • (E) Elephant = Rook (E), was Griffin
  • (A) Angel = Queen (RB)

Elves = Speed + Dexterity:

  • (S) Sprite = Diagonal Pawn (fmceFifnmA)
  • (R) Ranger = Ski Bishop (jB)
  • (U) Unicorn = Fers + Moa (FafsF)
  • (G) Griffin = Leaping Rook-3 (WDH)
  • (P) Phoenix = Archbishop (BN)

Orcs = Strength + Dexterity:

  • (O) Orc Guard = Orthogonal Pawn (fmceWsceW), was Guard
  • (T) Troll Berserker = Fers + Alfil (FA), was Harpy
  • (W) Wolf Rider = Wazir + Mao (WafsW), was Werewolf
  • (C) Cyclop = Ski Rook (jR), was Wyvern
  • (D) Dragon = Chancellor (RN)

I'm thinking of returning all promotion options to the Guards, but slowing them down, taking away the possibility of an initial double move. This option needs to be tested in Fairy Max for balance. Orcs are a slow but powerful race, and slow Guards will only emphasize this racial trait.