This is funny! And it appears the Interactive Diagram can implement it accurately, giving all pieces a bifurcating (well, actually multifurcating) hopper move. And then forbid them to hop over anything but the friendly Trampoline by means of the captureMatrix.
This is funny! And it appears the Interactive Diagram can implement it accurately, giving all pieces a bifurcating (well, actually multifurcating) hopper move. And then forbid them to hop over anything but the friendly Trampoline by means of the captureMatrix.