Wreckage!. A highly tactical game featuring the Dragon that captures by approach or retreat, the Detonator and the Flying Guillotine. (10x10, Cells: 100) [All Comments][Add Comment or Rating]
It is not clear to me whether a Dragon can advance to or withdraw from (Ninja) Pawns. The rules here seem contradictory ("must capture" and "cnnot capture under any circumstances"). So I suppose it cannot make the moves that would normally capture on the square where the Pawn is at all.
For the Detonator I assumed Atomic capture, i.e. blowing up itself as well as adjacent friendly pieces. But perhaps this is wrong, and the Detonator should survive. (It seems too strong that way, though.)
It is not clear to me whether a Dragon can advance to or withdraw from (Ninja) Pawns. The rules here seem contradictory ("must capture" and "cnnot capture under any circumstances"). So I suppose it cannot make the moves that would normally capture on the square where the Pawn is at all.
For the Detonator I assumed Atomic capture, i.e. blowing up itself as well as adjacent friendly pieces. But perhaps this is wrong, and the Detonator should survive. (It seems too strong that way, though.)