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Having given some thought to this in connection with some future variants of my own using dice, I have thought of a possibly even more elegant solution: rolling the dice at the START of each move determines what the rules become at the END of it. This way players can move under the 'old' rules to avoid being in check under the 'new' ones, though not necessarily under the 'old'! The only question that then arises is differentiating checkmate from stalemate when no such move is available.