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Well, the game was designed without knowledge of the previously existing games. The similarity of the result of the design process with those other games (which we obviously recognized at some point in time) for us seemed to be a proof for the quality of our considerations. We started with a very big board. The small board was chosen for the final project as the lack of space creates conflict. The three person chess game was in the foreground, and here the defensive strategy not to attack is obviously helpful. Thus we wanted to maximize the potential for conflict and the motivation for the participants to attack. The rule that when capturing the king (raven) of a party, the figures of that party can be gained (controlled) also adds to the motivation to attack. Thus, I think it is an excellent hexagonal three person chess version, because it is playable. Of course the honour to be the first variant is reserved for Glinski's version.